Looking for one-stop shopping for Successful
Aging? Click here to shop in our newly
expanded on-line store for quality products
and items designed with Seniors in mind.
A new device helps monitor Low-Level
Physical Activity with a Cell Phone
Newswise, April 2010 — About two thirds of
the American population is overweight or
obese, putting them at higher risk for
health problems such as heart disease,
stroke, cancer and diabetes.
The obesity epidemic in America is the
result of poor eating habits, genetics, and
a lack of exercise. It’s therefore difficult
for public health officials to get people to
make a conscious effort to control their
weight.
The Cell Phone Device That Helps You
Exercise
This is why Chinmay Manohar in the
Department Endocrinology, Nutrition and
Diabetes of the Mayo Clinic is designing a
device to help motivate people to be more
active.
His team has developed a program that helps
people monitor their normal day-to-day
physical activity using an everyday device
like a cell phone or mp3 player.
Mr. Manohar will be presenting his team’s
work at the 2010 Experimental Biology
meeting in Anaheim, CA on April 24-28 2010.
His
presentation, entitled “Laboratory
evaluation of the accuracy of a triaxial
accelerometer embedded into a cell phone
platform for measuring physical activity,”
is based on research performed with Shelly
McCrady and James Levine of the Mayo Clinic,
Rochester, MN; and Yuichi Fujiki and Ioannis
Pavlidis from the Department of Computer
Science at the University of Houston,
Houston, TX.
Designing the Right Device
The idea took hold when a study published by
Manohar’s department showed that under a
controlled diet, leaner people tend to spend
two and a half more hours per day standing
than did heavier people.
The results indicated that leaner people
were more active in their day-to-day
activities even when they weren’t
exercising. According to Manohar, “If that
is the case, why don’t we encourage people
to get out of their chairs?”
Manohar’s group set out to design a device
to promote more physical activity.
The ideal device would be something that is
affordable and commercially available. The
team settled on the iPhone® and the iPod
Touch® because many people already own these
devices and they come with built in motion
sensors.
The research group created a program called
the Walk n’Play that can be downloaded for
free through iTunes® to distribute the
technology to a wider population.
More
and more Smart phones are using motion
sensors and making the program compatible
between platforms will not be difficult.
Walk n’Play: Designed for Everybody
The current version is fairly basic,
according to Manohar. The user inputs their
height and weight into the program and
throughout the day, their score can be
monitored. The program will tell the user if
they are winning or losing against the
computer. There is no pressure and the game
does not ask you to do any specific
exercise. But turning physical activity into
a game makes people more competitive and
more likely to get active.
Manohar says that most off-the-shelf devices
tend to be unreliable for measuring the
lower speeds detected by the Walk n’Play.
This is because most of the devices on the
market are used for measuring exercise like
jogging or running, not for the day-to-day
movement for which the Walk n’Play is
designed. The program was tested for the
ability to detect changes in movement as
little as half a mile per hour.
They tested positions from 31 volunteers
like sitting, standing and lying down and
tested seven speeds on the treadmill to
determine how precise the program was.
Using the results of these movement tests,
Manohar’s group developed a gold standard
for typical movements used in daily
activities.
The iPhone® and the iPod Touch® use motion
sensors called accelerometers that detect
motion. The program is designed to access
the accelerometer in the phone and convert
the motion that is detected into activity
units as a way to measure the physical
activity.
A Motivational Push
Over 10,000 people have already downloaded
the Walk n’Play, but Manohar knows it will
take more than a basic activity monitor to
keep people’s interest.
“You have to put an element of fun into the
whole thing to encourage people to be more
active,” Manohar said, “we put people into a
gaming mind-set and people unknowingly do
exercise and have fun doing it.”
The group further modified the program to
integrate basic social networking. Fitness
and weight-loss in general is easier to do
with a buddy.
The newer features will allow a person to
play against their friends or even compete
with people or top performers from other
countries or time zones. Users can even post
their performance as their Twitter status.
According to Manohar, most people know they
need more exercise to maintain a healthy
weight, but getting up the motivation for a
workout plan can be daunting. Using programs
like the Walk n’Play can encourage people to
make incremental changes in their daily
activities that can add up to better health,
like promoting people to take the stairs
more often to get in that extra little bit
of exercise for the day.
... ..
...
...